![]() ![]() I observed it building rail lines in places, to get supplies to the front, but for the most part it continues to attack all along a front even when a good portion of its forces are under-supplied and slowed down in adverse terrain. That said, the AI is less-than-impressive when it comes to taking advantage of this system. It’s safe to say that it’s a marked improvement to the old system and that in areas with low infrastructure it can be a right pain to keep momentum. There’s plenty to love and I instinctively found myself planning offensives with supply hubs as primary objectives disrupting enemy supply likewise was something that I found myself doing more and more. I’ve played several games and observed the new supply system and how it fits in with the overhauled combat and weather systems. This new system is fairly elegant and adds an element of complexity that is easily understood and interacted with. Trains and rail lines make an appearance and, in order for armies to fight effectively, supply lines have to be protected and supply hubs captured. ![]() While there’s plenty to chew on in terms of new free features and enhancements in the large patch that has come out alongside No Step Back, the most noticeable and important of these is the overhaul of the logistics system. YouTube videos require cookies, you must accept their cookies to view.
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